Game over – On the GST and online gaming sector | 13 July 2023 | UPSC Daily Editorial Analysis

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What's the article about?

  • It talks about the decision of the GST Council to levy a uniform 28% tax on online gaming.

Relevance:

  • GS3: Indian Economy and issues relating to Planning, Mobilization of Resources, Growth, Development and Employment;
  • GS2: Government Policies and Interventions for Development in various sectors and Issues arising out of their Design and Implementation;
  • Prelims

Context:

  • The Goods and Services Tax (GST) Council, in its 50th meeting on Tuesday (July 11), decided to levy a uniform 28 per cent tax on full face value for online gaming, casinos and horse-racing.
  • The government is now expected to bring in a legal amendment to facilitate this in the monsoon session of Parliament, which will enable inclusion of online gaming and horse racing under actionable claim and hence, facilitate taxation of these categories with no distinction for game of skill or chance.
  • The said amendment will include online gaming and horse racing in Schedule III as taxable actionable claims.
  • In the context of GST, an actionable claim is defined as goods under the Central Goods and Services Tax Act, 2017. It is a claim to an unsecured debt or a claim to any beneficial interest in movable property that is not in the possession of the claimant.

Online gaming industry in India:

  • The online gaming industry in India has experienced significant growth and has become one of the top gaming markets globally. Here are some key points about the industry:
    • Emerging Market: The Indian gaming industry has gone from being almost nonexistent in the 1990s to becoming one of the top gaming markets in the world[1]. The online gaming market in India was estimated to be worth ₹6,200 crore (US$780 million) in 2019, with an estimated 300 million gamers.
    • Rapid Growth: The industry has seen rapid growth due to factors such as increasing digitalization, rising internet usage, and increasing smartphone penetration. The massive youth population in India, along with higher disposable incomes and the accessibility of gaming through tablets and smartphones, has fueled this expansion.
    • Global Interest: The growing number of gamers in India has attracted interest from global video game companies. International companies like Ubisoft and Microsoft Games have opened offices in India, and investments from global game studios continue to rise.
    • Variety of Games: Online gaming in India encompasses a wide range of genres, including fantasy, esports, skill-based casual games, and traditional board games like Ludo and Snakes and Ladders[4]. The industry offers a unique blend of entertainment and skill-based gameplay.
    • Future Growth: The future of the Indian gaming industry looks promising, with expectations of continued growth driven by rapid digitalization, increasing internet usage, and the creation of new features that provide more immersive gaming experiences.
      Revenue: The revenue earned by India's online gaming industry is projected to exceed 135 billion Indian rupees by 2025.

India's fantasy gaming industry has been growing rapidly in recent years, with a large user base and significant revenue. Here are some key points from the search results:

  • The Indian fantasy sports industry is worth 34,000 crore and has 13 crore users.
  • The user base in 2022 was nearly triple that of North America.
  • India currently boasts over 300 fantasy sports platforms, making it one of the fastest-growing markets worldwide.
  • The industry may attain revenues in excess of $3 billion by FY27, up from $828 million in FY22.
  • The Indian fantasy sports market is expected to grow at a rapid pace to touch Rs 1,65,000 crore by FY25 from Rs 34,600 crore in FY21, registering a CAGR of 38% [5].
  • The revenue of fantasy gaming platforms during the popular Indian Premier League cricket matches rose this season by 24 percent from last year to more than $342m with over 61 million users participating.
  • Fantasy sports companies were responsible for creating employment opportunities for about 1500 people in the year 2016-17, and currently, 3,400 people work in the fantasy sports segment.
  • The Indian fantasy gaming industry is expected to grow at a 30% compound annual growth rate and triple its user base by 2027.

Analysis:

Criticism by gaming companies:

  • Online gaming companies said that the GST Council did not differentiate between game of chance and game of skill while setting a tax.
    • In doing so, the Council has chosen to disregard the views of the courts which have distinguished between the two, recognising skill-based games as a legitimate business protected under Article 19(1)(g) of the Constitution.
    • The courts have interpreted the term ‘betting and gambling’ to mean games of chance covered under the Public Gambling Act, 1867 or state gambling and betting laws.
    • In the case of Gameskraft Technologies Pvt Limited versus the Directorate General of Goods & Services Tax Intelligence, for example, the Karnataka High Court observed there is a clear difference between games of skill and chance saying the latter should be treated “res extra commercium”, or something that is outside of commerce.
  • Online gaming companies said that the new GST norms will limit their ability to invest in new games, impact cash flows and business expansion.
  • The decision will be a major setback for the fantasy gaming industry, which was expected to cross Rs 25,000 crore in revenue by 2027.

Way Forward:

  • The fantasy gaming industry in India is a rapidly growing market with a large user base and significant revenue. It has also created employment opportunities and contributed to the overall growth of the Indian economy. However, challenges like tax and morals need to be addressed.



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